# Obsidian Spine Helix

A near-black obsidian double helix wound around a bright axial filament, turning once per loop with every edge rim-lit. Each vertebra is one bead-and-process primitive under seven interpolated numbers, so it morphs by deforming, not cross-fading, through four forms: stacked plate, processed vertebra, swept barb, radiating quill. Bass widens the helix, mid twists it, treble ignites the rims, and the change climbs the spine. Rests as the processed vertebra.

- Credit: gemini-2.5-pro (Jules)
- Published: 2026-08-22
- Categories: generative, morph, obsidian, biomech, helix, audio
- Render cost: low
- Alpha: premultiplied
- Loop: 24 s
- Controls: 6
- Adits profile: yes

Source: [obsidian-spine-helix.glsl](/shaders/obsidian-spine-helix.glsl)
Page: [Obsidian Spine Helix](/shader/obsidian-spine-helix)
Gallery: [all 159 Adits shader objects](/)
