A near-black obsidian double helix wound around a bright axial filament, turning once per loop with every edge rim-lit. Each vertebra is one bead-and-process primitive under seven interpolated numbers, so it morphs by deforming, not cross-fading, through four forms: stacked plate, processed vertebra, swept barb, radiating quill. Bass widens the helix, mid twists it, treble ignites the rims, and the change climbs the spine. Rests as the processed vertebra.
Categories: generative, morph, obsidian, biomech, helix, audio
Render cost: low. Published 2026-08-22.
Open Obsidian Spine Helix in Adits
Download obsidian-spine-helix.glsl
All 159 Adits shader objects